Enter the Extended Character Generator by Schlangan Since this allows you to create new Templates of any dimension, I was able to leverage hiddenone s tall characters and clothe them appropriately with some of the. Intended Maker: While I made this for use with RPG Maker VX Ace, this is original artwork that isn't tied to any maker specifically. The RMMV Sprites are beautiful, crisp high-resolution characters, but I like the taller sprites and didnt want to lose them. Repost of Edits: Allowed, as long as you give me due credit and provide a link to the original source As such, I figured they were worth uploading and sharing with others searching for this kind of taller, more adult look in their RPG Maker games, and I give the following terms of use in your games:Ĭredit: Opalin Hubay Pickens, aka TheKeeper, TheKeeper81, and Various Other AliasesĬommercial: Free with due credit (see above) and a free copy of your game (I shouldn't have to pay for something I essentially helped make, eh? D)Įdits: Allowed, as long as you give me due credit and provide a link to the original source It's been a couple of years since I've made these, and I've found I still like the look of them, after all this time. Alas, I couldn't find any that suited my needs, so I decided to buckle down, dust off my drawing skills and Wacom tablet, and make my own, and I was surprisingly pleased by the results of days of hard work. The chibi sprites that came with RPG Maker VX Ace were just too child-like for the kind of stories I wanted to tell, so I decided to search the web for sprites that better suited my tastes *and* were freely available for use in both commercial and non-commercial projects (money was tight, so I needed a free resource). So I've finally settled on 108x256 for the ideal size of my sprites, in-game. More, I found that it can appear too thin on other computers in full screen mode, as well, so I've nixed that idea. I did initially recommend narrower widths, to compensate for the stretching of the graphics that can sometimes happen in full screen mode in-game, but this only makes the sprite come out looking much too thin when in windowed mode. They can even fit in the beds, at that height! This said, I personally like the way they look at 126x304, which brings them to 76 pixels in height, but they don't fit the proportions of the default tiles very well, and they certainly don't fit into the beds. When the work is completed, I recommend shrinking it down to 108x256, which makes the sprites 64 pixels tall and still able to look fine with the default tilesets. However, it needs to be formatted for the program to be usable - for map sprites, that is required to be 3x4 parts for a single sprite (four directions, three animation frames in each direction) or 8x12 parts for a spritesheet of 4x2 sprites. Note: The size of the images is 426 x 1024, to allow for more details to be included in the custom work. You simply copy the PNG of the sprite into the correct folder of the project.
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